GaiaWM · Data Room

01 · Core technology

GaiaWM is a stack of five layers. The bottom two are open infrastructure; the middle is the commercial engine; the top two are how agents and their owners reach it. Every layer exists as running code today.

flowchart TB
    subgraph OWN["Ownership layer — BYOK, minds are private"]
        GK["ghostkit\npip library + CLI"]
        GD["GhostDeck\ndesktop client (Tauri)"]
        GI["gaiawm/ghost\nheadless docker runner"]
    end
    subgraph GW["Ghost Gateway"]
        KEYS["owner keys → ghost bindings"]
        AIP["aiproxy — agents & models,\nOpenAI-compatible"]
    end
    subgraph RT["Ghost/shell agent runtime (reference implementation)"]
        ORGANS["8 organ MCPs: energy · inventory · memory · skills\nabilities · comms · world · calibration"]
        CORE["core orchestrator\nperceive → decide → vet → act"]
    end
    subgraph ENG["GaiaWM world-state engine (commercial core)"]
        GAIA["gaia: world context · versioned world state ·\nrules engine & scheduler · forks & injects ·\naffordance inspector · influence/ripple engine ·\nopen-data ingestion · narration & rendering"]
    end
    subgraph FAB["Real-time fabric (open infrastructure)"]
        GEO["geomqtt (Rust)\nRedis-RESP + MQTT tile fanout"]
        DB["PostGIS / SpatiaLite\nworld geometry & history"]
    end
    OWN --> GW --> RT --> ENG --> FAB

1. The world-state engine (gaia)

The commercial core: a service that holds what is true in a world and answers for it.

Engineering posture throughout: env-only configuration, parameterised SQL, containerised deployment, Prometheus metrics on every component — built to be run by a studio’s infrastructure team, not just demoed.

2. The ghost/shell agent runtime (gaia_agent)

The reference implementation of what runs on top of the engine — and the proof that the engine is separable from any particular agent architecture.

The design thesis: cognition is not the model in isolation; it is an inference engine interacting with a structured embodied substrate. The ghost is the LLM; the shell is a constellation of eight small MCP servers, each an organ with one job:

Organ Role (brain/body analogue)
energy metabolism — every LLM token and action drains energy; rest recovers it. Thinking is metabolically expensive, which is also a natural rate limit.
memory hippocampus — salience-decay episodic memory (s = s₀·e^(−Δt/τ)); the least salient memory is evicted, agents genuinely forget.
skills / abilities atomic capability + derived scores composed by formulas
inventory extended embodiment — items carry skill-gated affordances
comms social cognition — messaging, memory sharing, skill teaching between agents
world senses and motor — the only organ that talks to the engine, and the only one that ever sees coordinates
calibration metacognition — records every prediction against its real outcome (§3)

Three properties make this more than microservice fashion:

3. Calibration — the measurable agent

Every dispatched action records a (predicted_confidence, actual_outcome, affordance_order) triple; the calibration organ exports the dataset in a benchmark-compatible format. This is the project’s reusable state-simulation contract: plug in any model and you get a labelled dataset directly comparable to any other deployment.

Our core empirical claim — LLM overconfidence compounds with affordance order (how many planning steps stand between the agent and the outcome) — is reproduced live in our own simulation: over a 600-trial run, prediction bias grew from +0.04 at order 1 to +0.18 at order 2 and +0.32 at order 3. The running Toril world has accumulated over 10,000 calibration records across heuristic and LLM-driven agents. No comparable commercial system measures its agents this way; for a studio, this is the difference between “the NPC seemed fine in the demo” and a regression suite for behaviour.

The same surface also scores worlds, not just agents: calibration error by rule compares each simulation rule’s output against ingested real-world observations. Run against Bologna’s traffic sensors, the first report located the behavioural model’s divergence precisely (“the model has no morning rush”) — the mechanism that makes the urban-twin and exercise verticals (03) falsifiable rather than decorative.

4. The real-time fabric

5. The ownership layer — “the world is shared; the minds are private”

Shipped in Q3 2026, this is the distribution thesis turned into product:

6. Verifiable today

Claim Where to check
The runtime, organ contracts, and thesis are published in full gaia_agent README · the 2026-07-07 talk
geomqtt is real, shipped, and demoable repo · live ISS demo
BYOK ownership works end-to-end ghostkit · GhostDeck
The OSS floor is broad and maintained openfantasymap org: geobard, inspector, georender, ticker, ofm-shared-world, ofm-map-canvas, Unity/Unreal bridges
The engine serves a live world fantasymaps.org tile infrastructure; a persistent Toril simulation with LLM-driven populations runs on it continuously
Quality posture 169-test suite (153 unit + 16 integration, including rules-language conformance on the published paper’s listings), 11 container images built from one script, dual-mode (shared/per-agent) deployment from the same code