GaiaWM · Data Room

02 · R&D runway — Q4 2026 → 2028

Three horizons. Each workstream has a definition of done; nothing here is aspiration without a shipping shape. Dates are calendar quarters and mark intent under current resourcing — design-partner work always outranks the roadmap when they conflict. This is the product plan; the company-level timeline — revenue targets, hiring, funding, and the gates where course changes — is the business plan.

Why the dates are credible: recent shipping cadence

We plan in independently shippable slices and have held that cadence all year:

Shipped What
2026 Q2 World-action layer (stochastic, skill-gated outcomes) closing the calibration loop; multi-infrastructure model connectors; operator dashboard with live map and ops firehose
2026-07-07 “The Ghost in the Shell” — public talk and paper argument (repo)
2026-07-09 Ghost Gateway owner keys · ghostkit · GhostDeck desktop builds for three platforms
2026-07-10 geobard extracted as a standalone OSS project
2026-08 ticker (label-driven world-time service) · avatars (in-character chat API, live for the OHM ruler galleries — the engine’s first non-game deployment)

Horizon 1 — Prove it with partners (Q4 2026 → Q2 2027)

The commercial gate for everything else: convert studio conversations into evaluations, and evaluations into design partnerships.

Workstream Deliverable Done when
Evaluator sandbox A curated docker compose up preset: one command brings up engine + organs + dashboard + a seeded world, with a documented quickstart and reference-architecture diagrams for Unity, Unreal and Foundry pipelines A studio engineer reaches a living, inspectable world in under 15 minutes without talking to us
Public proof surfaces Hosted Object Inspector demo (description in → structured affordances out, latency visible) and an influence-ripple demo on a staged scenario Both linkable from the site and stable enough to leave running
World richness Failure-aware world verbs (climb, pick-lock, persuade, trade) resolving through the same stochastic layer, so calibration outcomes become richer than success/failure of dispatch Calibration records carry world-grounded outcome detail
Population scale From tens to thousands of concurrent agents: template-driven mass spawning, affordance-aware scheduling of agent workloads across hosts, and the load engineering that follows A thousand-agent world runs for a week unattended with a flat operator cost curve
Self-serve ownership Owner-key issuance without an operator in the loop, abuse controls (creation flooding; energy already throttles action spam), and a custodial-runner convenience tier A stranger can own and run a ghost without us provisioning anything
Partner integrations 2–3 design partnerships; world-data ingestion adapters for partner-owned worlds Partner world state served by the engine in their pipeline, LOI-backed

Horizon 2 — The designer product (2027)

Horizon 1 sells to CTOs; Horizon 2 is what their creative directors use. This is where the paid layer becomes visibly more than the OSS sum-of-parts.

Horizon 3 — The standard layer (late 2027 → 2028)

Research runway (continuous)

The calibration programme is the scientific spine: extend the affordance-order overconfidence results across model families and quantisation levels, test mitigation strategies (two-tier vetting already measurably reduces failure dispatch), and publish against the controlled benchmarks the paper targets. Research output is marketing, hiring surface, and product regression suite at once.

What we deliberately will not do

Top risks

Risk Posture
Studio evaluation cycles are slower than our runway math Horizon 1’s sandbox exists to compress them; the OSS believer-funnel keeps inbound warm between BD pushes
A model provider ships a “world memory” feature that sounds like us Their layer is per-conversation state; ours is authoritative, multi-agent, designer-governed world law. The category work in 03 is the defence, and it’s why we refuse the wrapper shelf
A clever team rebuilds the stack from our published architecture Some will; they’re lost-and-fine. The maintained engine, the world adapters, the designer tools, and the compounding calibration data are the multi-year bet they’d be making against