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GaiaWM

World Infrastructure for AI

The first simulation-intelligence platform for fictional worlds — from narrative perception to causal influence modeling

gaiawm.github.io | openhistorymap.org | fantasymaps.org | rpg-schema.org

📂 Data room — technology, runway, business model

The Problem: AI Agents Are Lost

Result: $XXB invested in AI agents that fail because they don't understand environments or predict consequences

Three Live Products, One Engine

Most AI infrastructure pitches vaporware. We ship.

👁️
EyeOnWorld
Narrative perception from map data. Click any location, get immersive description.
LIVE
openfantasymaps.org
🔍
Object Inspector
Deep lore examination with canonical sourcing. Verify any object against wiki canon.
LIVE
gaiawm.github.io/inspector
⚙️
GaiaWM API
Full influence engine + agent tracking. REST API + MCP organ servers live.
LIVE MCP LIVE
"Looking around, you're standing at the edge of a residential neighborhood where the midday sun beats down on the cobblestones. Selduth Street is just a few paces to your right..."
— EyeOnWorld generated from Waterdeep map data

The Solution: Simulation Intelligence

GaiaWM = Belief-centric world models + Multi-channel influence simulation

🗺️ Spatial Layer

40+ worlds, GIS precision
Toril, Star Wars, Middle Earth

⏰ Temporal Layer

Time-aware state
History, seasons, cycles

👥 Social Layer

Factions, relationships
Harpers, Zhentarim, reputation

⚙️ Operational Layer

Markets, quests, events
Dynamic world state

🧠 Narrative Layer

Perception & description
EyeOnWorld generation

Product → API Architecture

Free tools validate demand. API enables scale.

USER EXPERIENCE LAYER
EyeOnWorld • Object Inspector • GaiaWM API
↓
GAIAWM INFLUENCE ENGINE
Multi-channel analysis • Scenario simulation • Ripple propagation
↓
FANTASYMAPS WORLD DATA
40+ canonical worlds • Wiki-linked • Copyright-compliant
Same infrastructure, three interfaces: Consumer (free) → Power user (free) → Developer (paid)

The Influence Engine: Our Moat

No other platform simulates how events propagate through complex environments.

7 Influence Channels

  • • Physical (weather, terrain)
  • • Social (rumor, reputation)
  • • Economic (trade, prices)
  • • Informational (news, secrets)
  • • Military (force, patrols)
  • • Symbolic (law, culture)
  • • Temporal (history, cycles)

10 Propagation Mechanisms

  • • Travel, Rumor, Law
  • • Fear, Force, Signal
  • • Line of sight, Memory
  • • Weather, Trade
Example: Fire in Dock Ward → spreads via weather (physical) + rumor (social)
POST /influence/ripple
Simulate cascade effects over time
POST /influence/briefing
AI-generated strategic intelligence
POST /influence/explain
Interpretable causality (scientific/bard/strategist)

Traction: 5 Years, 4 Projects, 1 Methodology

2016
OpenHistoryMap ArcheoFoss (2021-2025), digital humanities adoption • Methodology foundation
2022-23, 2026
FantasyMaps + RPG-Schema 40+ worlds documented, 10K+ users, community growth • Data infrastructure
2024
Rivoluzioni Tangibili 40+ player participatory simulation • Multi-agent validation
2025
SciTePress Paper + Live Products Peer-reviewed industrial digital twins + EyeOnWorld/Inspector/API live
2026
Embodied Agents + Ownership Layer "The Ghost in the Shell" talk (July) • 8-organ agent runtime live • ghostkit + GhostDeck (BYOK ownership) • 10K+ calibration records

The SciTePress Validation

Industrial Proof, Academic Rigor
"Digital Twin with an Agentic Approach on a Multi-Layer Graph"
— SciTePress 2025
Why this matters for VCs:
  • Not "research" — production-validated methodology
  • Risk reduction: works in safety-critical industrial contexts
  • Team can execute: published, peer-reviewed, reproducible

Market Opportunity: Four Converging Waves

Market Size Our Position
AI Agent Infrastructure $7B, $180B by 2030 Only simulation-intelligence platform
Game/VTT Middleware $5B, $13B by 2030 First academically-validated engine
Digital Twin Simulation $20B, $200B by 2030 Published methodology, proven team
Simulation Intelligence (NEW) Emerging Among the first movers, no competitors

Convergence: Systems need training environments that are

Structured Grounded Dynamic Causal

Beyond Games: Real-World Verticals

Same engine, real geography. Only the data plane changes: which world loads, which rules govern it, who the minds are.

🏙️ Urban Digital Twins

A twin that is populated and falsifiable — not a dashboard.

  • • Ingests the city's open sensor data as ground truth (Bologna pilot live)
  • • Measures its own divergence per rule — it told us "the model has no morning rush"
  • • Counterfactuals: fork the city, inject the intervention, compare seeded runs
Municipalities, mobility, utilities — via consultancies & EU projects

🛡️ Defence & Disaster

Exercises where the civilian population actually behaves.

  • • Agents perceive locally; rumor & stress propagate agent-to-agent
  • • Per-side fog of war, injects as auditable events, courses of action as forked timelines
  • • Bitemporal world → the after-action review is a query: who believed what, when
Civil protection first; defence via primes, under published dual-use guardrails

🏛️ Analysis of the Absence

The academic branch: the phenomenon is visible, its context unexplored.

  • • Rebuild the period world from OpenHistoryMap — geometry + timeline
  • • Populate with period-constrained embodied agents
  • • Search for contexts whose dynamics reproduce the visible record
Deliberately non-revenue: grants, publications, calibration datasets
Detail: data room · Applications beyond games

Business Model: One Engine, Three Markets

Not three products — three go-to-markets over one maintained engine. Every engineering week lands in all three at once.

🎮 Games

Freemium → Licence

Free indie → world licence → per-NPC usage → enterprise BYOK

  • Buyer: studio CTO / tech director
  • Alternative: 18 months of in-house platform work
  • Free tools + OSS floor as the funnel

🏙️ Urban Twins

Build → Run → Ask

Integration engagement → annual calibrated-twin licence → per-study counterfactuals

  • The calibration report is the SLA — we tell you where the twin is wrong, measured
  • Channel: engineering consultancies
  • EU projects fund the build phase

🛡️ Defence & Disaster

$50K-$500K

Per-exercise packages + standing readiness licence

  • Sovereignty by default: on-prem, air-gappable, BYOK
  • Entry via civil protection; defence via primes
  • Published dual-use guardrails
We never monetise inference — agents run on the customer's model keys (BYOK). No provider lock-in, no token-price exposure, and it passes the sovereignty reviews others fail. Full model in the data room →

Competitive Moat

Competitor Their Approach Our Advantage
RAG vendors Vector search over text Structured graphs + causal simulation
Procedural gen Random generation Canonical fidelity, community-verified
Game engines Hand-crafted AI Belief-centric, multi-agent, scalable
AI world models Tech demos, no live products 3 live products + 10 years production
1
Methodology Depth

10 years, peer-reviewed, conference-validated

2
Data Network Effects

40+ worlds, cumulative documentation — plus a calibration dataset scored against measured reality (Bologna sensors), unforgeable by a fast follower

3
Simulation Intelligence

No competitor has causal influence engine

Go-to-Market: Land and Expand

Now
Phase 1: Product-Led Growth EyeOnWorld/Inspector drive awareness • API early access • Target: 100+ dev signups
M4-9
Phase 2: Vertical Expansion Gaming: Foundry VTT partnership • Enterprise: First digital twin pilot • MCP launch
M10-18
Phase 3: Platform Scale World simulation marketplace • "GaiaWM Verified" certification • Research grants

The Team

👤 Marco Montanari

Co-founder / CTO

  • 10 years world infrastructure
  • OpenHistoryMap & FantasyMaps author
  • SciTePress 2025 (industrial DT) • ArcheoFoss track (2021-2025)

👤 Lorenzo Gigli

Co-founder / Architect

  • PhD
  • Blockchain & AI learning models

👤 Matteo Sipione

Co-founder / Architect

  • Narrative generative-AI models
  • MCP/protocol development
Hiring: COO / commercial lead — enterprise sales, gaming industry
Advisory Board (in discussion): Industrial DT experts (SciTePress co-authors) • AI agent researcher • Gaming veteran

The Ask

Series [A/Seed] Investment
$1.5M

💻 Engineering (50%)

MCP scaling, synthetic APIs, GaiaWM optimization, tooling and 3rd party developer experience facilitation

🤝 Sales/BD (25%)

Enterprise customers, VTT partnerships

📚 Research (25%)

Academic collaborations, conferences, funds for archaeology researches and worldbuilding initiatives to produce new datasets and new content

18-Month Milestones:
  • 10 paying enterprise customers or $1M ARR
  • 3 major VTT/platform partnerships
  • 1000+ active API users, MCP server registry dominance
"We document worlds. Real, historical, fictional. We preserve their geography, structure their narratives, and enable intelligent systems to understand them. From Bologna's archaeology to Waterdeep's taverns to tomorrow's autonomous agents — context is everything."

GaiaWM

The simulation intelligence layer for contextual AI

📂 The data room — the evidence behind this deck

gaiawm.github.io | openhistorymap.org | fantasymaps.org | rpg-schema.org

EyeOnWorld: Try it now on OpenFantasyMaps • Inspector: gaiawm.github.io/inspector